A downloadable game for Windows

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项目名

动物魔药店 / Witch-Pot

一句话卖点

一款运行在 Windows 桌面的轻量桌宠经营原型。

你日常的鼠标移动与键盘输入,会变成小动物经营魔药店的资源。

Short Pitch

《动物魔药店 / Witch-Pot》是一款低打扰、可持续回看的桌面 companion prototype。

玩家正常使用电脑时产生的真实输入,会被转化为药材与采集能量;小动物在桌面上经营魔药店,玩家通过配方、制作、售卖与升级,推动一个轻量但可理解的循环。

当前状态

  • 当前处于:Prototype Validation / 原型验证阶段
  • 当前平台:Windows
  • 当前目标:验证“桌宠陪伴感 + 现实输入转资源 + 轻量魔药店循环”是否成立
  • 当前不是正式商业发行版,仍在持续调整桌面壳层、反馈表现与可读性

核心玩法循环

现实输入 -> 药材与能量 -> 配方 -> 制作 -> 售卖 -> 升级 -> 持续回看

这款游戏的特别之处

  • 你的鼠标和键盘活动会直接转化为药材与采集进度
  • 小动物不是背景装饰,而是在桌面上真正经营一间魔药店
  • 配方、制作、售卖与升级构成一个轻量闭环,不要求高频操作
  • 可以在看板模式和桌宠模式之间切换
  • 整体体验强调低打扰、慢节奏、适合工作或学习时常驻

当前 build 可以玩到什么

  • 输入采样与资源掉落
  • 药材库存与配方匹配
  • 制作、售卖与升级循环
  • 桌面壳层基础模式切换
  • 本地存档、调试入口与测试追踪体系

当前已知限制

  • 当前仅提供 Windows build
  • 桌宠模式仍在持续打磨,部分交互仍是 placeholder
  • 壳层表现、反馈演出与可读性还在持续调整
  • 当前版本优先验证玩法与桌面交互,不代表最终内容量或最终美术表现

反馈与跟踪方式

  • 如果你试玩后发现问题,欢迎提交 issue 或反馈你的体验感受
  • 我们会持续用 build 版本号追踪每次对外更新
  • 这不是一次性演示页,而是一条持续迭代中的原型开发记录

World / Flavor

在一个小小的魔法角落里,一群会调制魔药的小动物经营着一家魔药店。

你不是传统意义上高频操作的“主角”,而更像是店铺背后的店长。你日常工作的“人类能量”,会驱动这些小动物采药、制药与经营,让桌面逐渐变得热闹起来。

Project Name

Witch-Pot / Animal Potion Shop

One-Line Hook

A lightweight desktop pet shop prototype for Windows.

Your real mouse movement and keyboard activity become resources for a tiny animal-run potion shop.

Short Pitch

Witch-Pot is a low-interruption desktop companion prototype built around a simple potion shop loop.

While you use your computer normally, your real input is converted into ingredients and gathering energy. Small animals run a potion shop on your desktop, and you manage recipes, brewing, selling, and upgrades through a light but readable progression loop.

Current Status

  • Stage: Prototype Validation
  • Platform: Windows
  • Current goal: validate the mix of desktop companionship, real-input-to-resource conversion, and a light potion shop loop
  • This is not a finished commercial release yet; shell polish, feedback tuning, and readability improvements are still in progress

Core Loop

real input -> ingredients and energy -> recipes -> brewing -> selling -> upgrades -> ongoing desktop presence

What Makes It Different

  • Your real mouse and keyboard activity directly feed the in-game resource loop
  • The animals are not just decorative; they are framed as active shopkeepers on your desktop
  • Recipes, brewing, selling, and upgrades form a light management loop without demanding constant active play
  • You can switch between a dashboard view and a desktop pet view
  • The overall feel is meant to stay readable, cozy, and non-intrusive during normal computer use

What The Current Build Includes

  • input sampling and ingredient generation
  • inventory tracking and recipe matching
  • brewing, selling, and upgrade flow
  • core desktop shell mode switching
  • local save, debug support, and test-tracked prototype delivery

Known Limitations

  • currently available as a Windows build only
  • pet mode is still being polished and includes placeholder behavior
  • shell presentation, feedback polish, and readability are still under active tuning
  • this build is meant to validate the product direction, not represent final content scope or final visual quality

Feedback And Tracking

  • if you try the prototype, feedback and issue reports are very welcome
  • outward-facing updates are tracked by build ID
  • this page is part of an ongoing prototype development record, not a one-off announcement

World / Flavor

In a small magical corner of the world, a group of potion-making animals runs a tiny shop.

You are less of a hands-on hero and more of a quiet shop manager whose everyday “human energy” helps the animals gather ingredients, brew potions, and gradually bring the desktop space to life.


Download

Download NowName your own price

Click download now to get access to the following files:

OPP-001-2026-03-15-01.zip 74 MB
OPP-001-2026-03-12-05.zip 72 MB

Development log

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